Battle for Mars – EROS Part 3

download the track with the links below:

Mars_Mining_ChatGPT

Focusing on Higher Quality Production

The last few months have been full of landscaping work; I haven’t had as much time for music as I’d like which is why finishing this music took so long. But it also gave me a chance to take a step back and think about what I want to make more deeply. I love french house; so I got back to a lot of that king of filtering with the steady background beat. I really had to rethink my process for this last track. Normally I like to spend an hour or two every day working on sound designs, melodies, working with new technologies, etc. I love music production because it has some pretty hardcore software engineering associated with it and these softwares allow for particle manipulations, wave shaping, modularizing, phase shifting; it all a bunch of quantum physics and learning about how sound waves and energy works for me. This track represents a lot of learning and education.

Youtube Music Video

click the link above if the video below doesn’t work; I’ve had trouble embedding videos from youtube lately.

This album represents so much hard work over the last 18 months, I have really poured myself into this music in an attempt to start playing live shows; I think it could start to happen soon! But I am also completely focused on just making music, and don’t want to be distracted with something as insane as creating a tour (honestly sounds like way too much work for one person, shout out to everyone doing that right now). I spent a lot of time creating the process to develop these sounds.

Battle for Mars represents the longest I’ve ever spent on a track; over 6 months now. All of the sounds are made from scratch, with the exception of the Gangus drums. I wrote the first EROS album in less time than that I think. The quality of the production hopefully represents that. The loudness and the mix of my tracks should be improving quite a bit and the stereo mix is just plain difficult to normalize for every system, so I’ve focused on the acoustics of a car and a clean mix (really, this just means I do a car-play test with my music). This mix is very iterative; some of the tracks have like 30 layers of EQ, the bass has been heavily processed in multiple layers of trash and a myriad of other heavy distortion plugins including the Glitch Machines armada. I really enjoyed the Max for Live improvements also, there is a vertex delay that was very fun to use.

I have a few different versions of the track, its in C and moves into D# a tiny bit, but there’s not a ton of melodic movement in this track; it is mostly about creating a unified atmosphere and feelings for the movement of the sound. So I guess the music would be a little weird if you have never heard any of my sound designs before; they are all made from scratch using operator, Ableton stock plugins, Serum, Phaseplant, Trash, Rift, and honestly too many plugins to ever remember or name.

I’ll have a music video out tomorrow or this weekend, I am not super happy with how this latest iteration came out and it takes a while to process. Thanks for listening!

Here is the final track’s cover art (really just a couple of good chat GPT prompts and editing) of EROS Part 3: Battle for Mars:

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