Turbulence: A Transmission From a Collapsing Star System

There are moments in space where control disappears and you left with only your momentum. Moments compoind upon each other as the present streams past.

Velocity compounds. Gravity bends trajectories. Systems enter instability.

Turbulence was written to live inside that moment of instability; of pushing a system to its maximum.

the E.T. – TURBULENCE (Official Sci-Fi Music Video)

This track began as an experiment: how does sound behaves when everything is slotted into a different pocket. Turns out, it creates a of lot of room for melodic and trance like sounds to play upon each other… Its a tense, forward-moving, and deliberately uncomfortable track— meant to feel like a ship pushing beyond safe limits while something massive pulls at it from the dark.

The visuals reflect that idea. A combat ship racing through deep space, weapons armed, engines burning hot, with a black hole looming in the distance. There is only momentum.

Because in space, understanding comes after — if it ever does.


A Shared Universe: Music and Simulation

Turbulence is track #2 of the Explore the Universe 2175 album, which will be available in the intergalactic radio in the game.

It exists inside the same universe as Explore the Universe 2175, the physics-driven space combat game I’ve been building this past year, In that world, movement isn’t abstracted. Thrust, inertia, heat, gravity, and positioning all matter. Systems drift. Battles escalate. Mistakes compound. Complexity arises from simple rules.

The music follows the same philosophy.

Rather than looping safely in the background, Turbulence is meant to feel like a system under load. The rhythm pushes forward. The harmony strains. The track never fully resolves — because in the universe it belongs to, things rarely do. I”m still figuring out how to queue the music in the game, but its going to be fun and dynamic. Like the rest of the game, it will be experimental.

This is how we can building worlds, not worrying too much about the outcome, but creating layer after layer of complexity upon what already exists.

not through cutscenes or lore dumps, but through experience. Through mechanics.

ETU_XMAS

Why Release Music With a Game?

Because worlds shouldn’t live in one format. And sound is so important.

Games, music, visuals, and writing are all different interfaces into the same idea. Media is all just different ways of transferring ideas… Sometimes a track communicates scale, or even just a sound (think a cinematic impact) can make a huge emotion impact.. Sometimes a mechanic reveals meaning that dialogue can’t.

Turbulence functions as a transmission — a fragment of a larger system leaking out into the real world.

If you’ve never touched the game, the track still stands on its own.

If you have, it becomes part of the atmosphere you’re already flying through.

That overlap is intentional.


What Comes Next

This track is part of a larger album releasing alongside the upcoming Explore the Universe 2175 demo. Each piece represents a different state of the universe — exploration, conflict, collapse, emergence.

More transmissions are coming.

For now, Turbulence is the signal of the day.

Check out Grind, track #1 from Explore the Universe and Follow ‘the E.T.’ on Youtube!


Explore the Universe 2175 .com is live!!!

The interactive demo set in this universe is arriving soon:

Wishlist the game on Steam please!!!

👉 Explore the Universe 2175 on Steam

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